They have the same cone of vision as Volatiles do, but are only roughly as dangerous as Virals by themselves. ![]() Passing by Biters in a Pursuit increases the chances of a transformation, and transformed Night Walkers can start a Pursuit (calling in Volatiles and more Night Walkers). Night Walkers - Initially similar to the Biters in appearance and function, the Night Walkers are effectively Biters until they change into Night Walkers with a rather violent and noisy transformation (during which they must be immediately killed to avoid a Pursuit).On Nightmare difficulty, a good swat from a Volatile can do roughly 120 damage, and they have the equivalent of thousands of health, meaning inexperienced or low-level players should avoid them at all costs. Any attack on a Volatile immediately results in a Pursuit (calling more and more of them to come investigate/attack). Volatiles - A type of infected with extreme speed, strength, high amounts of health and aggression These are far more lethal and deadly than other types of infected, including Demolishers and Goons.At night, different enemies also appear such as: Time will also tick by at daytime speed while indoors.Īt night the biters and infected in general become more aggressive than during the day. Being in an indoor area (such as a Quarantine Zone) does not actively count as night-time in most circumstances (even if not in a safe zone), and so you will typically be greeted with day-time infected instead, including virals instead of volatiles. After night ends, you will be awarded the "Unnoticed" or "Explorer" rank based on whether or not you were seen and pursued during the night (Unseen and seen respectively), or "Runner" if one spent most of the night being pursued. Staying outside of them all night can award you up to and around 10000 survivor points, if you stay out all night and survive until dawn. You earn survivor points based on how long you remain outside of safe zones during night-time. On various nights, the sound effect of the Night Hunter's howl might also occur whilst on other nights the Night Hunter won't howl at all during the "Night is Coming" phase. Crane will raise his watch and observe it for a few seconds until the onscreen message "Night is Coming" announces the official changeover. Hard and Nightmare have modified timescales, with Nightmare's night having exactly twice the duration of Normal's, and the day lasting 89% as long (numbers are precise because they were taken from game scripts).Īt 20:57 the initial scream will sound alerting the player to coming change to night, along with a corresponding set of screams/howls (from the night infected). On Normal mode, daytime lasts 3840 seconds and night lasts 420 seconds. ![]() Night starts at 21:00 (the warning/sound effect for it starts at 20:57) and night ends at 06:00. As a namesake feature to Dying Light, Night is a time period ingame which naturally sees Harran become very dark, very quiet (regarding ambient noise, not including noises made by the infected) and given the night-only infected that come out in the open, makes all outside areas of the city (except safe zones) far more dangerous than the daytime.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |